Press kit
Revive8Bit makes brand-new games for classic 8-bit computers and sells them online. Most can be played right in the browser — free demos included — and owners get the game files for their favourite emulator.
You're welcome to use the screenshots, logos and trailers on this page in articles, videos and streams about Revive8Bit and its games. Need something else — a review copy, an interview, other images? Get in touch.
Fact sheet
- Website
- revive8bit.com
- Platforms
- Amstrad CPC 464, Amstrad CPC 6128, Commodore C64, Windows 10 (PC)
- Games released
- 12 — 4 playable free in the browser (demo or freeware)
- Prices
- €2.50 – €5.00 per game, or an annual pass for a whole generation
- Play in the browser
- Built-in emulators: 1984 (Amstrad CPC) and vc64web (Commodore 64)
- AI disclosure
- AI is used to create the code, part of the assets and part of the music.
- Follow
- YouTube · RSS feed of new games · Community forum
- Contact
- info@revive8bit.com
Logos & artwork
Games
Aetheria
THE STORY Long before the first city raised its towers, the Ancients hollowed out a world and filled it with machinery. They called it Aetheria — a planetary engine the size of a moon, built to keep a dying star alive. For ten thousand years its pistons breathed, its conduits sang, and its Core burned bright at the centre of everything. Then, silence. Nobody remembers who left the Engine to rust, or why its keeper — the Warden — sealed the Core and turned against its own maintenance drones. The vents filled with scrap-life. The crystal conduits grew wild. The mainframe dreamed cold, corrupted…
Chroma Phaze
THE SCENARIO The Grid has fractured into colour. Every wall, every killing beam is locked to a single hue — RED, BLUE, GREEN or YELLOW. You are a lone phase-walker with one impossible gift: you can bend the Grid's own palette. Shift a colour to match the black void and its walls turn to shadow — you step straight through them, and its beams pass harmlessly by. But the Grid fights back: hold a phase too long and it snaps the colour home... sometimes with a wall closing exactly where you stand. 48 rooms lie between you and the far gate. Ride the spectrum. Beat the Grid.
Creepers
Far beyond the last mapped sector of the galaxy drifts a small, striped world called Dirt. It is not much of a planet — but it is the only one the Creepers have. The Creepers are small, round, and extremely territorial. For a thousand years the Pink Clan and the Purple Clan have argued about whose great-grandcreeper first bounced upon the Great Ridge. Diplomacy was attempted once. It lasted eleven seconds. Now the argument is settled the traditional way: with rockets, grenades, shotguns, dynamite, and the occasional air strike ordered from a suspiciously distant cousin in orbit. The terrain…
Furious Fowls
Why the birds are furious They had a tree. A very good tree — a broad oak on the ridge, six nests in it, and a dawn chorus that had taken four seasons to get right. The pigs had a field. Pigs cannot climb and pigs cannot fly, and what a pig in a field mostly has is a view of the field. This was felt, at some length, over the fence. The birds are heavy sleepers. They have to be: you cannot rehearse a dawn chorus at dawn without going to bed in the afternoon, and by nine in the evening the whole ridge is out cold. So nobody woke up. Not when the sawing started, not when the oak came down in the…
Homeplanet
The story Nine generations ago a world was lost. What was saved of it sleeps in the hold of a single Mothership: sixty thousand people, and the fleet that guards them. You command that fleet across twenty jumps to a planet that is only a name — HOMEPLANET. The Vekhar hold the lanes between here and there, and they will come at you at every stop. The fleet only ever shrinks. A ship that is lost is lost; a ship that is damaged stays damaged unless you spend what little you have to mend it. Every mission is a decision about how much of the fleet you are willing to spend to reach the next one.…
Loukoumas
The Great Sausage Chase THE STORY SO FAR It is a quarter past three in the morning in Mrs Evdokia's flat in Kypseli. Everybody is asleep. Everybody except one. Loukoumas — a plump, overweight European Shorthair with short legs, enormous eyes and an unappeasable love of cured meats — has been woken by a rumble in his own stomach. Mrs Evdokia has put him on a diet, and the house is no longer his: a robot vacuum patrols the floors all night, and her canary, the Tweety-Boxer, has the run of every room. Loukoumas starts in the basement with one intention: to climb all the way up to the kitchen and…
Mars Terraforming
Real-time simulation — the colony ticks 4/8/16 times per second (pausable). The sol counter advances every 24 ticks (~6 seconds at 1×), so days visibly pass while the underlying rates follow the spec's 144-tick day. 32×24 tile map, procedurally generated: canyons, lowlands, flatlands, craters, highlands, mountains, polar ice and buried deposits (ice, iron, silicon, regolith), rendered as an interlocking hexagon grid and viewed through a scrolling 6×6 viewport that follows the cursor. Hidden deposits & surveying — a third of the iron, silicon and regolith veins start invisible. While a…
Mars Terraforming
Build a colony on Mars. Then make Mars habitable. Then keep it that way. An open-source base-building / simulation game written in C# / .NET 9 + MonoGame, with a procedurally generated hex map and a real-time simulation. You start with a landing capsule, four colonists and a dead, frozen planet. You mine, you build, you research — and slowly you push up the temperature, pressure, oxygen and water, until the ice melts into seas and vegetation creeps across the plains. And then the second half begins: a living planet that pushes back. Phase 1 — The Terraforming Procedural hex map (Perlin/fBm)…
Mars Terraforming
About Real-time simulation — the colony ticks 4/8/16 times per second (pausable). The sol counter advances every 24 ticks (~6 seconds at 1×), so days visibly pass while the underlying rates follow the spec's 144-tick day. 32×24 tile map, procedurally generated: canyons, lowlands, flatlands, craters, highlands, mountains, polar ice and buried deposits (ice, iron, silicon, regolith), rendered as an interlocking hexagon grid and viewed through a scrolling 6×6 viewport that follows the cursor. Hidden deposits & surveying — a third of the iron, silicon and regolith veins start invisible. While a…
Override
THE STORY SO FAR The armada did not come to conquer. Conquest implies a demand, and the armada made none. It simply arrived, blotted out the trade lanes, and began to disassemble everything it found — ships, stations, moons — into neat, catalogued stockpiles of raw material. Negotiators were catalogued too. Every counter-attack failed the same way. Our fighters were outnumbered a thousand to one, and every hull we lost became their hull, melted down and re-forged in the Nebula Shipyards. We could not out-build them. We could not out-gun them. By the end of the third year, the war cabinet…
The Shaft
Nobody alive has seen the sky. Your grandmother swore her grandmother had, but she also swore the pumps could talk, so nobody listened. What everyone knows — what the Broadcast repeats every shift change — is this: the surface is dead. Burned. Poison for a thousand years. The Shaft is all there is, and the Shaft is generous, and you should be grateful for your bunk. You are a mechanic. You work the machine decks at the bottom, where the great pumps hammer day and night and the air tastes of hot grease. Last week, clearing a flooded service crawl, you found a locked steel box. In it…






















































